Want to check the wind? Press the Z-button and your character will toss up a handful of grass to see which direction the wind is blowing in. The game's controls let you view the various courses from practically any angle, allowing you to plan your club selection and stroke accordingly. This mode must also be kept under par for you to pass to the next set of greens. In ring shot mode, you must send the ball flying through the various rings suspended above the course, testing your understanding of the ball arc and the variables affecting its path (wind, club selection, etc.). The get character mode offers you the opportunity to unlock the more powerful characters, like Mario himself, Luigi, and Bowser. Thankfully, Mario Golf comes with the large assortment of options that made Hot Shots Golf so enjoyable (tournament, stroke, training and mini-golf), along with a host of exclusive modes, like speed golf, ring shot and get character. Until this point, a golf fan's only option on the N64 was to play Waialae Country Club: True Golf Classics - an easy-to-play, if limited, golf-sim. Yet another title featuring a greatest-hits lineup of some of Nintendo's best-known characters (the others being Super Smash Brothers and Mario Party), Mario Golf pits these characters against one another, along with Camelot-designed players, in one of the most comprehensive golf games released on a console to date. In Mario Golf, the company eschews the 2D sprites of the former title for a fully polygonal golf-powered display of some of Nintendo's most famous characters: Mario, Wario, Luigi, Yoshi, Peach, and even Baby Mario. Camelot builds on the fantastic engine it developed for Hot Shots Golf. Camelot - the team responsible for last year's PlayStation golf hit Hot Shots Golf - is back with two golf games this year: the sequel (to be released in Japan first) to Hot Shots Golf and Mario Golf for the N64. Mario Golf is, amazingly, the kind of golf game that could appeal to both. There are two kinds of video-game fans who play golf games: the kind who play hard-core golf simulations and the kind who play everything else. There’s so little to do in these areas that I eventually began to walk from one course to the next, ignoring every koopa and goomba in sight.Editor's note: This review has been updated with new screens and video. Sprinkled in between each course are mini-hub worlds with familiar characters to interact with, but few have anything interesting to say besides a cliche golf tip. RELATED: Super Mario 3D World + Bowser's Fury review Near the tail-end, 'Golf Adventure' randomly introduces boss battles, but they are hardly memorable. Ranking up tends to be a bit mindless, and you soon learn this journey is just an excuse to expose you to each side mode and course. Titled 'Golf Adventure,' the lite RPG mode has you create a Mii (yes, like on the Nintendo Wii) and embark across various courses with different themes, all while increasing your character’s attributes. The shallow nature of Mario Golf Super Rush makes itself visible pretty early on in the story mode. While its mechanics are on par with comparable golf games, Super Rush lacks even the bare minimum features to entice gamers to keep coming back for more. As someone who was very much looking forward to hitting the links in this game since its announcement, I could not believe how thin, and uninspired, this Mario sports title turned out to be. Mario Golf: Super Rush is a disappointing bogey across the board.
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