It can be found right at the start of the match in both Canyon Base and Cliff Base, sitting along one of the uppermost walls just before each base's respective man-cannon. With Fragmentation, the Shock Rifle only appears when playing Stockpile and Total Control. RELATED: Halo Infinite Developer Explains One Reason Why a Vanilla Slayer Playlist Isn't in the Game Shock Rifle Spawns in Halo Infinite Quick Play It is important then that players know where the Shock Rifle is at all times (especially in the Big Team Battle playlist) as it is lethal to Spartans and vehicles alike. ![]() ![]() Where this weapon truly shines is against vehicles, as most will become electrified and disabled after two shots. Like its Power Weapon sister, the S7, one headshot with the Shock Rifle is an instant kill, while it will take three shots to the body to drop a player. Then there's the Shock Rifle, a weapon unlike any other in Halo Infinite's sandbox, combining two disparate weapon types into one electrifying fun package.Ī mix of the S7 Sniper Rifle and the Disruptor pistol, the Shock Rifle is an easy to use, but difficult to master weapon for a variety of circumstances. New weapons like the VK78 Commando and the Heatwave provide nice alternatives to the Battle Rifle and Shotgun respectively. The reliable Battle Rifle (BR75), classic Assault Rifle (MA40 AR), and the explosive Needler all return with slight modifications. You can read the full deep dive on Halo Waypoint.Halo Infinite sees the return of many familiar weapons, slightly modified versions of existing ones, and most excitingly, the introduction of multiple new toys. LEVEL 10: Mangler, Sidekick, Threat Sensor.LEVEL 9: Bandit, Assault Rifle, Drop Wall.LEVEL 8: Heatwave, Sentinel Beam, Thruster.LEVEL 7: Shock Rifle, Stalker Rifle, Drop Wall.LEVEL 6: Battle Rifle, Commando, Threat Sensor.LEVEL 3: Sniper Rifle, Skewer, Threat Sensor.LEVEL 2: Energy Sword, Gravity Hammer, Grappleshot.LEVEL 1: Rocket Launcher, Cindershot, Repulsor.Here's the full breakdown of Escalation Slayer loadouts. A Big Team Battle version is on the way, as well as another variant that incorporates "super" weapons seen in Halo Infinite's campaign. Escalation Slayer will launch with two variants: FFA Escalation and Team Escalation, where the whole team advances through the loadout levels together. Melee attacking enemy players from behind will drop them a level. First player to get a kill with every loadout wins. With each kill, you'll advance through set loadouts. Similar to Call of Duty's Gun Game mode, Escalation Slayer tasks you with killing enemies with specific weapons. It has been adjusted to become more of a symmetrical map and tuned to make grappling through the space a risky, but deadly, challenge.Īs for the rest of the update, the last part of the blog post concerned Escalation Slayer. Chasm is based on, but not directly taken from, an area in Halo Infinite's campaign. This one showcases the interior of Zeta Halo, with bridges and floating columns standing above an immense drop. The third is another arena map, entitled Chasm. It's asymmetric and the design team wanted to make each area feel unique and tactically different, depending on the mode you are playing the map in. Cliffhanger was designed with zone-control modes in mind. This map is a snowy mountaintop, which hides an ONI research facility. The second is an arena map called Cliffhanger. Now Playing: Halo Infinite | Season 3: Echoes Within Launch Trailer By clicking 'enter', you agree to GameSpot's
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